Setting Up the Console

In this page are very important setting up and calibrating information to all console owners. Regardless of whether you have IL-2 Sturmovik Great Battles, Cliffs of Dover, Digital Compat Simulator or even War Thunder: read this page first and then map your console according to special characteristics of it!

Some Tips To the IL-2 Sturmovik Games:

Both our console models are planned BOTH ONE AND TWO MOTOR aircrafts. However, the consoles have only ONE THROTTLE LEVER and ONE RPM LEVER because 99% of both engines must give the same power in normal operation. If you only need to adjust the powers of another (eg damaged) engine, you can do so very easily: SELECT ENGINE 1 or 2 from the engine selection buttons and use the THROTTLE / RPM levers to lower only the power of the damaged engine. Then you can select both engines to run again and fly safely to your home base with different engine powers.

Kanttorin Kone Bomber Console has 96 buttons, 8 axes and 4 rotary encoders.

The images show in red color all the eight axes of both gas consoles that must first be calibrated according to the instructions below. The switches marked with blue button numbers 01 - 64 IL_2 are directly understood by Sturmovik GB so they are only mapped with the in-game Key Mapping function like all other controllers.

In addition, the Bomber console (above) features special buttons and switches on the MJ16 circuit board, labeled with white button numbers 65-112 and hats 1-4. All of these buttons and switches need to be mapped with Joystick Gremlin and vJoy for IL-2 Sturmovik games to understand them. (Instructions are in the right-hand column).

Kanttorin Kone Jabo Console has 64 buttons and 8 axes.

Some Important Things

  • Never push the USB connector too deep or forcibly into the console connector! It may break the solder on the connector on the circuit board.
  • Never use force with the small 4-way thumb switch at the end of the throttle grip. Don't push it too much to its limits, it makes contact with the very soft and small movements.
  • When removing the trim wheel use use for ex. a screwdriver and press it against the end of the shaft. Then pull the trim wheel away the potentiometer arm. Look at the pictures below!

Removing the Trim Wheel

Removing the trim wheel using a chisel head screwdriver as an aid. Place the risers under the console so that the pot knobs below are not damaged.

Removing the trim wheel using a chisel head screwdriver as an aid.

Installing the Trim Wheel

Press the trim wheel into place on it's shaft manually. Place the risers under the console so that the pot knobs below are not damaged.

Press the trim wheel into place on its shaft manually.

Good to know!

  • The black 40mm (front on top) and 30mm (rear end) vintage style bakelite rollers rotate with no limits. They are like a mouse wheel: very precise rotary encoders to the yaw and roll trims.
  • Eight metal switches in front part of the Bomber-console are stationary On-Off switches and they move backward and forward (white button numbers 65-80).
  • Two small On-Off-On micro switches move forward and backward (blue numbers in the middle group). Use them for ex. as toggle level autopilot, toggle HUD, toggle ESC and toggle Lobby (stats).
  • Six metal switches with the plastic color coded knobs are stationary type: you must center them manually after using them. For ex. propeller pitch (increasing/decreasing), oil and water radiators (open/close), Supercharger (mode 1 / mode 2) or turbo supercharger RPM (increasing/decreasing). Same with the Gears Up/Down and Flaps up/down on the front of the console.

USB cable

USB cable is not included with the console. Throttle Console has an USB 2 type B connector as in this picture below. You find suitable (length) USB cable to your home cockpit from warehouses or computer accesories online shops. Buy a high quality and standard product, not the cheapest cable in the cheap store!

USB 2 type B cable.

Calibrating Axes With the Windows Game Controls Setup

You must calibrate axes carefully with the instructions below. The Throttle Console has many more analog axes (8) than normally small throttle consoles so it takes time to get everything to work well. It is also good to check calibration sometimes for ex. before important missions or after a long period without using it.

Open Devices and Printers and select the Game Controllers Setup. Click the icon with right mouse button and select the Game Controls from the list.

Game Controls Setup

Select the throttle console from your game controls list, it can be MJ16, OJ16 or even TRTL depending on your Windows version. Click then Properties and the Properties window is opening.

Game Controls Setup

Click Settings and then Calibrate - The Game Device Calibration window opens. Click Next.

Next window asks you to "Leave the handle centered" but it means the conventional joystick's handle. With the throttle console you must center the two potentiometers on the consoles's deck which are X-axis and Y-axis. They are often used as joystick's two axes but now they are used as Outlet cowl shutters and Inlet cowl shutters (or Oil and Water radiators) potentiometer's axes. Center both pot knobs visually to the value 50 of consoles dial (12 o'clock) and click then Next.

Game Controls Setup

In the next window tick the "Display Raw Data". Rotate both pots to full clockwise (open) and then full counter clockwise (close) couple of times. The numeric (raw) values should be between 495 / minus 512 for both axes. After that center both pot knobs again visually to the value 50 of consoles dial. Click then Next and follow the Windows instructions.

Game Controls Setup

The following is Z-axis, it's on the consoles left rear end. It is used as Oil radiator in the examples but you can use it as you wish, for ex. outlet or inlet cowls shutters in the game. Follow the instructions and rotate the pot first full open (clockwise) and then full close (counter clockwise). Follow the Raw Data values, they should be about 495 / minus 512. Click then Next.

Calibrate the X-rotation similarly as above: The pot is on the consoles right rear end as Water radiator, rotate it full open and full close. Follow the Raw Data values, they should be between 495 / minus 512. Calibrate similarly the two pots on the consoles long right side: Y-rotation (Mixture) an Z-rotation (Stabilizer big wheel). Follow the Raw Data values, they should be between 495 / minus 512.

Notice that with my older 2018-2019 console models the six conventional potentiometer axis (radiators, stabilizer etc.) are working vice versa: actually open is "close" (= minus 512). It's ok, you map the pots in the game as normally and invert those axes with ticking the box where the axis can be turned. The Axes are connected "right side" since Spring 2020 and don't need inverting any more.

At last calibrate Dial (RPM-lever): push it forward full open and then pull it backward full close. Do the same to Slider (Throttle lever): follow the Raw Data values, they should be about between 400 / minus 400 or more (individual varialbe values are because they are working with small magnets and "eternal" hall sensors). Click then Next and Ready. Click OK and calibrating has done!

You can always check the calibration with the Properties -window: Move all the axes one by one and check that those red bars (and the cross in the X/Y-square) are moving smoothly from full close to full open.

If some of the axes is not calibrating properly close the Properties -window. Unconnect the console's USB cable for a moment and then connect it again. You have to make calibration so many times that everything works properly. If you need help, just contact me by E-mail. We can write, speak and share monitors in the Skype or Discord. I can also give technical support via those applications showing my personal Console settings.

MJ16 GVL224 USB Circuit Board

MJ16 GVL224 USB circuit board. Red colour means the eight axes connectors (Dial = RPM-lever, Slid = throttle lever, Rz = stabilizer wheel, Ry = mixture, Rx = water radiator, Z = oil radiator, Y = outlet cowls ja X = inlet cowls).

Blue means the basic buttons 1-64 connectors, yellow means the special buttons 65-96 connectors and green means the special 97-110 connectors for rotary encoders (trimms, they need button mapper application, too).

MJ16 GVL224 USB circuit board includes eight axis slots and 110 button functions.

Joystick Gremlin And vJoy installation

Follow these installations and read the written instructions carefully no matter what game you have!

Download Win 10 ver 1903 vJoy application.

NOTICE! Download and install vJoy virtual controller at first. Link above is both Windows 10 vJoy installation and Windows 7 or 8 vJoy installation (lower). Use the correct installation depending on your Windows OS version!

NOTICE! If the vJoy setup is not going to finish and nothing happens, you must disconnect all your USB devices and try it again. Installation is completed when the "succesful installation" message is shown!

Download Joystick Gremlin application.

NOTICE! Download and install Joystick Gremlin after you have installed vJoy. Link above is to all Windows versions 7, 8 and 10 Joystick Gremlin installation.

Joystick Gremlin is a program that allows the configuration of joystick like devices, similar to what CH Control Manager and Thrustmaster's T.A.R.G.E.T. do for their respectively supported joysticks. However, Joystick Gremlin works with any device from different manufacturers or custom devices that appears as a "joystick" to Windows.

Joystick Gremlin uses the virtual joysticks provided by vJoy to map physical to virtual inputs and apply various other transformations such as response curves to analogue axes. In addition to managing joysticks, Joystick Gremlin also provides keyboard macros and many other features. You can read Joystick Gremlin's Comprehensive English instructions from here!

Joystick Gremlin is a very useful software to configure and remap also Kanttorin Kone Throttle Console's buttons and add special response curves to it's eight axes! At first download those two applications from the Download buttons above. Install vJoy at first and after that install Joystick Gremlin.

After installing those two sofwares go to default folder C:\Program Files\Vjoy\x64 and open vJoyConf.exe configuration application. Copy all the same values (numbers) and bookmarks to your Configure VJoy Devices window which are in the picture below. With the IL-2 Sturmovik Great Battles you need 64 buttons. You can use the same IL-2 profile also with the Cliffs of Dover game. Click then Apply and close the application, it is ready done!

Configuring VJoy.

VJoy is a virtual gaming controller which is an universal interface between the Throttle Console and the simulator or game. You can use it with all your virtual cockpit devices as joysticks, button boxes and rudders.

IL-2 Great Battles and CloD game mapping

Once you have connected all your flight controllers such as this bomber console, rudder pedals and the joystick send me the Joystick Gremlin XML profile file (text file) and I will attach to it a ready-made profile for the Great Battles game. You save a lot of time this way when you don’t have to create that console profile yourself! 

Websites under construction!

Why the button mapper application?

Console's MJ16 USB circuit board makes possible to connect up to 110 buttons and special (custom) functions. You need freeware Joystick Gremlin key mapping software with this console because IL-2 Sturmovik Great Battles game understand only 64 (or 63 + hat) game controller buttons. The key mapper application remaps all those special "big" back end button numbers (65-112) to lower button numbers which are functional in the game.

MJ16's buttons 65-112 are intended for special functions for ex. On-Off switches double signal's. When the switch is snapped to On-position (forward) it sends for ex. button 65 pulse. When the same switch is snapped back to Off-position (backward) it sends button 73 pulse. The special buttons are physically next ones: 8 X On-Off switch (buttons 65-80), 1 X 5-way rotary switch knob (buttons 81, 82, 83, 84 and 85), 2 X Push-Pull switch (buttons 86/94 and 87/95), 1 X Covered On-Off switch (buttons 88/96)

MJ16's buttons 97-112 are intended for digital rotary encoders which are used to console's Roll and Rudder trimming axes (black bakelite knobs). NOTICE: After IL-2 Sturmovik Great Battles 3.201 update the Pitch trim moved to the much better Big stabilizer wheel analog axis. Now all the Pitch trims and adjustable stabilizers are in the same Trim/Stab wheel's precision 3-turn potentiometer.

Yaw (rudder) trim (buttons 97/98 and 105/106) and Roll trim (buttons 101/102 and 109/110) are still used with the rotary encoders and they both have four functions: counterclockwise slow motion, clockwise slow motion, counterclockwise fast motion and clockwise fast motion. Rotary encoder trimms are very sharp and also fast to trim. Former Pitch trim (buttons 99/100 and 107/108) is now free to other usage: It's good to Drop bombs mode (clockwise rotating) and Drop bombs delay (counter clockwise rotating) toggle. Or you can for ex. accelerate and declearate time with it in the single player mode if you don't fly ground attackers or bombers. As you wish! :)

Some special buttons' mapping

Console has three special switches you must map only to ONE direction or HALF of their functions:

Push/Pull switch = Start (87/95) where only button 87 is mapped. When you pull it up (On) it gives (in the game) some signal or command. After that you can push it down and it gives ANY signal (Off).

Covered On-Off switch = Eject (88/96) where only button 88 is remapped functionally. At first rise the cover and when you pull the switch forward it gives in the Great Battles the Bail out command. After that you can close the cover and it gives ANY signal when the switch is going back to Off-position. But with the CloD the switch forward gives "Jettison canopy" and switch backwards is is just a command to jump. So if you fly both games by turns you must map them very similar or otherwise you will be confused with the buttons all the time!

Great Battles: Rotary switch = Flare colors (81-85) where you need to map only the buttons 81, 82, 83, 84 and 85. Leave the Console buttons 89, 90, 91, 92, 93 and couple of other buttons unmapped, instructions are later. We don't want that they give any unwanted signals.

Throttle and RPM-levers friction adjustment

If you want to adjust the Throttle and RPM levers frictions, you must remove the bottom plate at first. Both of the mechanics are almost similar and they have two 7 mm friction bolts each other. You need to tight or loose only those bolts which are shown in the pictures below. NOTICE: There is a very cramped installation space when the RPM-lever (smaller handle) friction is adjusted. I personally broke two of micro slider switches myself when I adjusted it with the 7mm spanner in a very narrow gap between the metal case and lever mechanic.

Notice: Be very careful and don't damage those MagRez hall sensors. The bolt needs only a small movement when it affects!

Throttle and RPM-levers friction adjustment.

Throttle and RPM-levers friction adjustment.

Throttle and RPM-levers friction adjustment.

Throttle and RPM-levers friction adjustment.

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